Nimzy formed a team with Tony Lopez and Imani Maya Woodward to build A VRChat experience that incorporates education with story, raising awareness about the United Nations' Sustainable Development Goal #3, "Good Health and Wellbeing."
This experience was a second level winner of the Metaverse for SDGs Global Prize & VR Competition.
The final product is a journey through an interactive, futuristic tale centered around Perrin Galloway.
As guests step into the experience, they witness an accidental invention that brings an unexpected burst of color into Perrin's dreary existence. Visit here to walk through Perrin's world and watch the story unfold around him as he discovers just what it is that he has invented and how he can use it․ You will intimately experience a story of hope where you will be reminded that life doesn't have to be gray‚ and that even just a little more awareness of the world around us can bring more color into our existence․
An introduction to Perrin Galloway's gray existence through still, 3D snapshots that are accompanied by audio narration, which are triggered by the guest.
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The whole experience is a linear, scene by scene story that guests explore at their own pace, typically taking an hour or more.
The magical emergence of color in Perrin's world.
These scenes introduce wonder and awe, while also providing gentle education on the effects of emotional intelligence on a person's well-being.
Interactive elements to create an interesting guest experience.
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Nimzy's first foray into coding interactive elements into a world included:
Proximity triggered audio, animations and object visibility
Triggers based on action count
Multiplayer logic to allow a group to experience the story simultaneously
Scene disabling and enabling to create a seamless but performant user experience
Further teaching tools at the end of the experience, if the guest is
looking for more after the story.
These tools include an interactive method for guests to get an idea of their current state of well-being, as well as graphics on the wall that suggest methods for improving well-being.